The Happy-Ass Hoops Association, otherwise
known as the HAHA, is a fantasy basketball league that traces
its roots many years, Natties and blunts ago in the town of Bowling
Green, Ohio in 1994. It began in the smoke-filled bedroom dubbed Chum's
Clubhouse, where it originated as the Rotisserie Chicken League
(RCL). 11 teams competed for the inaugural crown in a Rotisserie style
format, with the Lampshade Dogs taking home the first league championship.
The league grew to thirteen, then sixteen, then 20 teams and changed
its moniker to the Happy-Ass Hoops Association (HAHA). Today, the HAHA
is a proud sponsor of such fund-raisers as the Extra Special Olympics
for the Kids of Bebe's Kids and the John Davidson Groundhogging
** Divisions will not be used in 2011-12
The HAHA is split into two divisions: the DownTowners and the OuttaTowners.
The DownTowners name is derived from the imbibings of its fellow division
members at the local watering hole in Bowling Green, Ohio called Downtown
Sports Bar. On any given night, you will find a number of fellow
GMs listening to the sordid Tales of a Fourth Grade Nothing as told
by Burks or watch the wonderous Que finish two packs of Camels
and double-fist Natties while he scratches the scrags on his
The division format is set up solely for the purpose of dishing out
pride money and seeing who has the biggest hoops johnson against half
the league (as well as determining the top two playoff seeds).
"The Draft" takes place each year prior to the start
of the NBA season.
Each team is granted $200 HAHA Dollars to spend on 8 players in an Open
Each team can keep up to 4 players from the previous year, with their
salaries subtracted from the
$200 HAHA Dollar grant. Any HAHA Dollars exchanged prior to draft day
will be adjusted against the $200 HAHA Dollar grant.
When a team has selected 8 players (including keepers), they may no
longer participate in the auction.
At the completion of the auction, a Reserve Draft is conducted
to select 5 additional players. The reserve draft order is based on
the previous year's playoff finish. Players selected in the reserve
draft are subject to the round-by-round salary scale (Rd 1 = $9, Rd
2 = $7, Rd 3 = $5, Rd 4 = $3, Rd 5 = $1). Once a roster contains 12
players, any remaining reserve picks cannot be used.
Each team must field a roster of a maximum of 13 players. Starting rosters
consist of 1 center, 3 forwards, 3 guards, 1 utility and 5 inactive
A player is eligible for a HAHA roster if they are eligible to play
in the NBA in the current season.
Rosters are frozen for the offseason at the end of the last game of
the HAHA season. Rosters can be modified only via pre-trading starting
the following season, and free agent pickups are not allowed until after
the draft is completed.
Positions are enforced by those listed on Sportsline.
Teams may not exceed a salary cap of $300 for their 12-man roster. If
a team does not fill a roster spot, that spot will count as one free
agent salary against the cap (currently $10). Any HAHA Draft Dollars
traded will NOT count against the salary cap.
The Salary Cap is enforced at all times.
Draft Cap: A team cannot exceed the salary cap when selecting their
full roster at the draft. Salary considerations should be made when
determining keepers, draft dollar allotment, traded-for draft dollars,
and reserve draft picks. Each GM is responsible for being under the
salary cap at the end of the draft, or it may result in the release
of drafted players to remain under the cap.
All transactions (adds/drops/trades/waiver claims) are due at the deadline
set by Sportsline. Lineup changes are subject to the rules of Sportsline.
It is the opposing team's responsibility to monitor and police illegal
lineups for any given week.
If someone was in your lineup and you take him out to cause an illegal
lineup, then that player will remain on the active roster (i.e. the
lineup will go back to its original state).
No changes can be made to a player whose team has already played or
is already playing - no exceptions. You can only make changes for a
player that hasn't started playing yet and that needs to be approved
by the opposing GM, otherwise it will not be allowed.
The Free Agent Automatic Bid (FAAB) process is used to pick up free
agents. This process is run every Monday and Thursday at 1:07am ET.
A team is allotted $100 to spend on the FAAB process. This amount is
only to be used for FAAB and cannot be traded or used otherwise.
A team bids on a player and chooses a player to drop. The team that
bids the most wins the player when the FAAB process is run. If there
is a tie, priority is based on overall standings from lowest to highest.
If a player is released, he will retain his salary until the next draft,
unless the salary is under $10. If it is under $10, it will increase
Trades are allowed until the deadline on Monday, February 4th at the
Sportsline deadline (30 min before first game that day).
Trading is allowed to resume the following year on a date specified
by the commissioner (generally in early October after all rules issues
have been clarified).
A limit of $10 annual total of draft dollars per team can be traded/received
at any time.
The scoring is based on weights as described in the scoring
table. Tiebreakers are also listed in the scoring table. The score
for a game that is played over multiple weeks is the sum of the first
week and the second week.
The HAHA regular season consists of 16 weeks of head-to-head competition.
The first 7 weeks feature interdivision play, while weeks 8-16 feature
intradivison play. The schedule for interdivision play is based on last
year's final standings, while the schedule for intradivision play is
based on the standings after interdivision completes.
The Division Winner tiebreaker is based on the following: 1. H2H 2.
PF 3. Coin Flip.
Teams are seeded 1 to 8 for the playoffs, based on the overall regular
Ties are broken based on the following: 1. PF 2. H2H 3. Coin Flip.
The winner of the Murray Bracket will get the #1 pick in next year's
Prizes are awarded based on regular season and playoff finish.
The winner of the playoffs collects the HAHA
GOLD and a spot in THE MARTINI TENT.
The Commish will be the person who organizes and coordinates the issues
and votes. Every GM in HAHA has a right to a voice, and those that choose
not to exercise their right forfeit their chance to effect change in
If a GM wishes to bring an issue up for discussion/vote, he must submit
it to the league noting that the issue is up for 'serious discussion'
or wishes to put something to vote. A vote will only occur if someone
The issue will then be debated for a course of no less than 72 hours.
The Commish reserves the right to call a vote at anytime in emergency
situations and has the right to overrule egregious vote results. A vote
will be considered final only after a minimum of 48 hours have passed
since it was called. (the previous two sentences do not apply to trades/add-drops/special
Voting is dependent on each of the following categories it pertains
to: personnel, scoring, trades, administration, and 'special issues'.
Personnel: includes roster setup, salary cap, keepers, etc. Changes
for an upcoming season require a majority vote to win, with at least
11 GMs voting and must be decided prior to the start of pre-draft
trading. Personnel may NOT be changed during the season. A tie vote
results in the issue not being passed and retaining the status quo.
Keepers & Pre-draft Trading can only be changed for the following
season and must be decided prior to the start of pre-draft trading.
Scoring: includes scoring weights, stat categories, game-play,
etc. Changes for an upcoming season require a majority vote to win,
with at least 11 GMs voting and must be decided prior to the
start of pre-draft trading. Scoring may NOT be changed during the
season. A tie vote results in the issue not being passed and retaining
the status quo.
Administration: includes roster deadlines, reporting procedures,
etc. Changes for an upcoming season or during the season require a majority
vote to win, with at least 11 GMs voting and must be decided
prior to the start of pre-draft trading. A tie vote results in the
issue not being passed and retaining the status quo.
Trades and Add/Drops: a vote to repeal a trade may be called,
and it can be overturned as long as 80% vote in favor and 11 GMs vote
(not including the teams involved in the trade).
Special Issues: will be dealt with on a case-by-case basis, majority
vote wins provided at least a simple majority of GM's vote.